Official Code for “Pixel to Gaussian: Ultra-Fast Continuous Super-Resolution with 2D Gaussian Modeling” ICLR 2026
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Updated
Jan 27, 2026 - Python
Official Code for “Pixel to Gaussian: Ultra-Fast Continuous Super-Resolution with 2D Gaussian Modeling” ICLR 2026
[CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian
[ICCV 2025] InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes
[CVPR 2025] Ref-GS : Directional Factorization for 2D Gaussian Splatting
A fully differentiable 2D Gaussian ray tracer built on 2DGS and OptiX, supporting multiple-bounce path tracing for complex light transport simulation. Easily integrate additional parameters and outputs for custom rendering and optimization tasks.
Code for "RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splatting". To appear in 3DV 2026.
This project mainly evaluates the Tri-MipRF, Mip-Splatting, Analytic-Splatting, 3DGS, 2DGS, and GOF algorithms, using the Nerf-Synthetic and mip-nerf 360 datasets.
A scene render for buildings or sites (surveying data) with GUI
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