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Material.cpp
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74 lines (62 loc) · 2.06 KB
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#include "Material.hpp"
#include "Hash.hpp"
namespace std {
template <> struct hash<Material::Parameters> {
std::size_t operator()(const Material::Parameters &p) const noexcept {
std::size_t h{0u};
hashCombine(h, p.shadingModel, p.blendMode, p.cullMode, p.userVertCode,
p.userFragCode);
return h;
}
};
} // namespace std
//
// Material class:
//
ShadingModel Material::getShadingModel() const {
return m_parameters.shadingModel;
}
BlendMode Material::getBlendMode() const { return m_parameters.blendMode; }
CullMode Material::getCullMode() const { return m_parameters.cullMode; }
TextureResources Material::getDefaultTextures() const {
return m_parameters.defaultTextures;
}
const std::string_view Material::getUserFragCode() const {
return m_parameters.userFragCode;
}
const std::string_view Material::getUserVertCode() const {
return m_parameters.userVertCode;
}
std::size_t Material::getHash() const { return m_hash; }
Material::Material(std::size_t hash, const Parameters ¶meters)
: m_hash{hash}, m_parameters{parameters} {}
//
// Builder:
//
using Builder = Material::Builder;
Builder &Material::Builder::setShadingModel(ShadingModel shadingModel) {
m_parameters.shadingModel = shadingModel;
return *this;
}
Builder &Material::Builder::setBlendMode(BlendMode blendMode) {
m_parameters.blendMode = blendMode;
return *this;
}
Builder &Material::Builder::setCullMode(CullMode cullMode) {
m_parameters.cullMode = cullMode;
return *this;
}
Builder &Material::Builder::addSampler(const std::string &alias,
std::shared_ptr<Texture> texture) {
m_parameters.defaultTextures[alias] = std::move(texture);
return *this;
}
Builder &Material::Builder::setUserCode(std::string vert, std::string frag) {
m_parameters.userVertCode = std::move(vert);
m_parameters.userFragCode = std::move(frag);
return *this;
}
std::shared_ptr<Material> Material::Builder::build() {
const auto h = std::hash<Material::Parameters>{}(m_parameters);
return std::make_shared<Material>(Material{h, m_parameters});
}