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nativecall.cs
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54 lines (47 loc) · 1.75 KB
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using System;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.InteropServices;
using System.Threading;
namespace Python.Runtime
{
/// <summary>
/// Provides support for calling native code indirectly through
/// function pointers. Most of the important parts of the Python
/// C API can just be wrapped with p/invoke, but there are some
/// situations (specifically, calling functions through Python
/// type structures) where we need to call functions indirectly.
/// </summary>
internal class NativeCall
{
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void Void_1_Delegate(IntPtr a1);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate int Int_3_Delegate(IntPtr a1, IntPtr a2, IntPtr a3);
public static void Void_Call_1(IntPtr fp, IntPtr a1)
{
var d = GetDelegate<Interop.DestructorFunc>(fp);
d(a1);
}
public static IntPtr Call_3(IntPtr fp, IntPtr a1, IntPtr a2, IntPtr a3)
{
var d = GetDelegate<Interop.TernaryFunc>(fp);
return d(a1, a2, a3);
}
public static int Int_Call_3(IntPtr fp, IntPtr a1, IntPtr a2, IntPtr a3)
{
var d = GetDelegate<Interop.ObjObjArgFunc>(fp);
return d(a1, a2, a3);
}
internal static T GetDelegate<T>(IntPtr fp) where T: Delegate
{
Delegate d = null;
if (!Interop.allocatedThunks.TryGetValue(fp, out d))
{
// We don't cache this delegate because this is a pure delegate ot unmanaged.
d = Marshal.GetDelegateForFunctionPointer<T>(fp);
}
return (T)d;
}
}
}