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romanlee17/README.md

Unity developer with 5+ years of experience in GameDev. Automating workflows and building performant game and web experiences. Building tools that automate and scale processes.

Unity | C# | Custom Editor | Addressables | AssetBundles | Performance profiling | Performance optimization | Architecture

For contacts and more information, visit: romanlee17.com

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  1. console-container console-container Public

    Avoid using Unity Debug for messages, warnings or errors, and create dedicated container for the required logs context.

    C# 1

  2. event-aggregator event-aggregator Public

    GUI implementation of Event Aggregator pattern for Unity. It has debug window to see all the events and it features protection against recursion and exceptions handling.

    C# 1

  3. unity-mesh-outline unity-mesh-outline Public

    Simple and performant component for Unity to outline 3D game objects. Works by prebaking MeshFilter's mesh into another Mesh object with outline shader.

    C# 1

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