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@@ -118,7 +118,7 @@ _Resources that can be used in libGDX code to boost the framework's capabilities
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-[KTX](https://github.com/libktx/ktx) - Kotlin extensions and utilities for libGDX.
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-[noise4j](https://github.com/czyzby/noise4j) - Simple map generators based on various procedural content generation tutorials.
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-[Texture Packer GUI](https://github.com/crashinvaders/gdx-texture-packer-gui) - A simple way to pack and manage texture atlases for libGDX game framework.
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-[libGDX Plugin](https://github.com/BlueBoxWare/LibGDXPlugin) - A plugin for IntelliJ IDEA and Android Studio that adds a number of libGDX features and tools, such as color previews and additional inspections for common mistakes.
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## Tutorials
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-[Introduction to 3D Series](https://www.youtube.com/playlist?list=PLjUR2MkQ0cuHZ70Ps8F9WMyoyKHKAbYvQ) - A tutorial series on libGDX 3D using gdx-gltf.
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### General Learning Material
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-[Book of Shaders](https://github.com/patriciogonzalezvivo/thebookofshaders) - Step-by-step guide through the abstract and complex universe of Fragment Shaders. GLSL.
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-[Game Programming Patterns](https://gameprogrammingpatterns.com/) - Architecture and design patterns for games.
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## Assets
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_Collection of free and high quality assets to get your game to the next level._
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