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SpineDrawable.java
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153 lines (118 loc) · 5.27 KB
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/*
* The MIT License
*
* Copyright 2017 Raymond Buckley.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.ray3k.menumationui;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable;
import com.badlogic.gdx.utils.Array;
import com.esotericsoftware.spine.AnimationState;
import com.esotericsoftware.spine.AnimationStateData;
import com.esotericsoftware.spine.Bone;
import com.esotericsoftware.spine.Skeleton;
import com.esotericsoftware.spine.SkeletonData;
import com.esotericsoftware.spine.SkeletonJson;
import com.esotericsoftware.spine.SkeletonRenderer;
public class SpineDrawable extends BaseDrawable {
private Skeleton skeleton;
private AnimationState animationState;
private SkeletonRenderer skeletonRenderer;
private Array<Bone> widthBones;
private Array<Bone> heightBones;
public SpineDrawable(SkeletonJson skeletonJson, SkeletonRenderer skeletonRenderer, SpineDrawableTemplate template) {
this.skeletonRenderer = skeletonRenderer;
SkeletonData skeletonData = skeletonJson.readSkeletonData(Gdx.files.internal(template.internalPath));
skeleton = new Skeleton(skeletonData);
AnimationStateData animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
widthBones = new Array<Bone>();
heightBones = new Array<Bone>();
if (template.widthBones != null) for (String name : template.widthBones) {
widthBones.add(skeleton.findBone(name));
}
if (template.heightBones != null) for (String name : template.heightBones) {
heightBones.add(skeleton.findBone(name));
}
setTopHeight(template.topHeight);
setBottomHeight(template.bottomHeight);
setLeftWidth(template.leftWidth);
setRightWidth(template.rightWidth);
setMinWidth(template.minWidth);
setMinHeight(template.minHeight);
}
public Skeleton getSkeleton() {
return skeleton;
}
public AnimationState getAnimationState() {
return animationState;
}
public void setWidthBones(String... boneNames) {
for (String boneName : boneNames) {
widthBones.add(skeleton.findBone(boneName));
}
}
public void setHeightBones(String... boneNames) {
for (String boneName : boneNames) {
heightBones.add(skeleton.findBone(boneName));
}
}
@Override
public void draw(Batch batch, float x, float y, float width, float height) {
for (Bone bone : widthBones) {
bone.setScaleX(width);
}
for (Bone bone : heightBones) {
bone.setScaleY(height);
}
skeleton.setPosition(x, y);
animationState.update(Gdx.graphics.getDeltaTime());
skeleton.updateWorldTransform();
animationState.apply(skeleton);
skeletonRenderer.draw(batch, skeleton);
//reset to normal blending
batch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
}
public static class SpineDrawableTemplate {
public Array<String> widthBones, heightBones;
public float topHeight, bottomHeight, leftWidth, rightWidth, minWidth, minHeight;
public String internalPath;
public SpineDrawableTemplate() {
}
public SpineDrawableTemplate(SpineDrawableTemplate template) {
if (template.widthBones != null) {
widthBones = new Array<String>(template.widthBones);
}
if (template.heightBones != null) {
heightBones = new Array<String>(template.heightBones);
}
topHeight = template.topHeight;
bottomHeight = template.bottomHeight;
leftWidth = template.leftWidth;
rightWidth = template.rightWidth;
minWidth = template.minWidth;
minHeight = template.minHeight;
internalPath = template.internalPath;
}
}
}