#include "include/base/cef_lock.h"
#include "include/base/cef_macros.h"
#include "include/base/cef_ref_counted.h"
#include "include/cef_base.h"
#include "include/cef_xml_reader.h"
class CefStreamReader;
///
// Thread safe class for representing XML data as a structured object. This
// class should not be used with large XML documents because all data will be
// resident in memory at the same time. This implementation supports a
// restricted set of XML features:
// // (1) Processing instructions, whitespace and comments are ignored.
// (2) Elements and attributes must always be referenced using the fully
// qualified name (ie, namespace:localname).
// (3) Empty elements () and elements with zero-length values ()
// are considered the same.
// (4) Element nodes are considered part of a value if:
// (a) The element node follows a non-element node at the same depth
// (see 5), or
// (b) The element node does not have a namespace and the parent node does.
// (5) Mixed node types at the same depth are combined into a single element
// value as follows:
// (a) All node values are concatenated to form a single string value.
// (b) Entity reference nodes are resolved to the corresponding entity
// value.
// (c) Element nodes are represented by their outer XML string.
//
///
class CefXmlObject : public base::RefCountedThreadSafe {
public:
typedef std::vector> ObjectVector;
typedef std::map AttributeMap;
///
// Create a new object with the specified name. An object name must always be
// at least one character long.
///
explicit CefXmlObject(const CefString& name);
///
// Load the contents of the specified XML stream into this object. The
// existing children and attributes, if any, will first be cleared.
///
bool Load(CefRefPtr stream,
CefXmlReader::EncodingType encodingType,
const CefString& URI,
CefString* loadError);
///
// Set the name, children and attributes of this object to a duplicate of the
// specified object's contents. The existing children and attributes, if any,
// will first be cleared.
///
void Set(CefRefPtr object);
///
// Append a duplicate of the children and attributes of the specified object
// to this object. If |overwriteAttributes| is true then any attributes in
// this object that also exist in the specified object will be overwritten
// with the new values. The name of this object is not changed.
///
void Append(CefRefPtr object, bool overwriteAttributes);
///
// Return a new object with the same name, children and attributes as this
// object. The parent of the new object will be NULL.
///
CefRefPtr Duplicate();
///
// Clears this object's children and attributes. The name and parenting of
// this object are not changed.
///
void Clear();
///
// Access the object's name. An object name must always be at least one
// character long.
///
CefString GetName();
bool SetName(const CefString& name);
///
// Access the object's parent. The parent can be NULL if this object has not
// been added as the child on another object.
///
bool HasParent();
CefRefPtr GetParent();
///
// Access the object's value. An object cannot have a value if it also has
// children. Attempting to set the value while children exist will fail.
///
bool HasValue();
CefString GetValue();
bool SetValue(const CefString& value);
///
// Access the object's attributes. Attributes must have unique names.
///
bool HasAttributes();
size_t GetAttributeCount();
bool HasAttribute(const CefString& name);
CefString GetAttributeValue(const CefString& name);
bool SetAttributeValue(const CefString& name, const CefString& value);
size_t GetAttributes(AttributeMap& attributes);
void ClearAttributes();
///
// Access the object's children. Each object can only have one parent so
// attempting to add an object that already has a parent will fail. Removing a
// child will set the child's parent to NULL. Adding a child will set the
// child's parent to this object. This object's value, if any, will be cleared
// if a child is added.
///
bool HasChildren();
size_t GetChildCount();
bool HasChild(CefRefPtr child);
bool AddChild(CefRefPtr child);
bool RemoveChild(CefRefPtr child);
size_t GetChildren(ObjectVector& children);
void ClearChildren();
///
// Find the first child with the specified name.
///
CefRefPtr FindChild(const CefString& name);
///
// Find all children with the specified name.
///
size_t FindChildren(const CefString& name, ObjectVector& children);
private:
// Protect against accidental deletion of this object.
friend class base::RefCountedThreadSafe;
~CefXmlObject();
void SetParent(CefXmlObject* parent);
CefString name_;
CefXmlObject* parent_;
CefString value_;
AttributeMap attributes_;
ObjectVector children_;
base::Lock lock_;
DISALLOW_COPY_AND_ASSIGN(CefXmlObject);
};
#endif // CEF_INCLUDE_WRAPPER_CEF_XML_OBJECT_H_