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Revert change to use Assembly.Load(Byte[])#50

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tonyroberts merged 3 commits intopythonnet:developfrom
tonyroberts:develop
Jun 9, 2014
Merged

Revert change to use Assembly.Load(Byte[])#50
tonyroberts merged 3 commits intopythonnet:developfrom
tonyroberts:develop

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@tonyroberts
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Using Assembly.Load(Byte[]) created problems loading assemblies containing unmanaged code.
http://stackoverflow.com/questions/2945080/how-do-i-dynamically-load-raw-assemblies-that-contains-unmanaged-codebypassing

The change to use Assemble.Load(Byte[]) was originally made as a workaround to fix a problem where the Python.Runtime would get loaded multiple times when using nPython (once from the resource, and then later from the file on disk). The change forced it to go through the resolve mechanism, which found the embedded resource.

This change fixes the same problem much more simply, while using the normal Assembly.LoadFrom(path) method. Before attempting to load an assembly from disk it checks to see if an assembly with the same name is already loaded.

…rom a file.

This fixes problems when trying to import pre-loaded assemblies that are embedded as resources.
…rary dirs for python built with --enable-shared.
@tonyroberts
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@adamklein, would you mind checking this actually fixes your original problem please? :)

@adamklein
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Yes, sorry for the delay - will check today!

@adamklein
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Confirmed this works!

@tonyroberts
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Excellent! :) I'll go ahead and merge this then.
Thanks for your help fixing this!

tonyroberts added a commit that referenced this pull request Jun 9, 2014
@tonyroberts tonyroberts merged commit b570205 into pythonnet:develop Jun 9, 2014
twastvedt added a commit to autodesk-forks/pythonnet that referenced this pull request Mar 17, 2025
* add cache for extensions

* Use out

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Co-authored-by: Trygve Wastvedt <trygve.wastvedt@autodesk.com>
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