Pre-release bugfixes#6282
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sturnclaw merged 8 commits intopioneerspacesim:masterfrom Jan 31, 2026
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- Smoothly transition between forward and reverse thrust based on ship rotation. - Trigger the *opposite* facing sideways thrusters in a similar fashion (creates an illusion that the ship is countering its rotational velocity).
- Because thruster nodes now store independent state, they can no longer be shared between models. - This highlights a major inefficiency of the model system, where there is no way to differentiate between shared and instance data at the level of an individual node.
- Previously, if the player did not pay attention to the 'Installed' text they could sell the currently equipped item and buy the same item, operating at a net loss. - This does not gray out the item in the list, but only the 'buy' button. - Display a tooltip to the player indicating the item is already installed when hovering the equipment card.
- Introduce EquipType:CanBeSold(), checked in the ship equipment menu. - Passenger cabins are currently the only users of the method, but supports the generic field EquipType.inhibit_removal to allow modules to install equipment that the player cannot remove.
- Bindings were being read from the wrong section due to a poorly-designed API with ambiguous optional parameters. - Centralize all config-related operations in Input::Manager.
- Add debug-mode assert to validate geom index when looking up static geoms.
- Not exactly the same backtrace as pioneerspacesim#6118, but similar expression. Should hopefully fix the problem.
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