Prevent invoking SDL_PauseAudioDevice when it's already paused#6156
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sturnclaw merged 1 commit intopioneerspacesim:masterfrom Jun 12, 2025
Merged
Prevent invoking SDL_PauseAudioDevice when it's already paused#6156sturnclaw merged 1 commit intopioneerspacesim:masterfrom
sturnclaw merged 1 commit intopioneerspacesim:masterfrom
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sturnclaw
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Thanks! We've had a few scattered reports of performance issues on the sound page, but never anything I could actually reproduce to figure out the problem. I appreciate you taking the time to dig into this one!
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This fixes #6155
The way the Sound menu is implemented is that it will continuously hammer the
Sound::Pausefunction, which apparently causes audio artifacts on my system. Why the Flatpak is not affected is not clear to me, one possibility is that the underlying SDL version is different.This patch makes sure that the
SDL_PauseAudioDeviceis only called when it would actually modify the pause state.