X Tutup
Skip to content

Fixing Skipjack gun tag not having a _0 at the end#5269

Merged
sturnclaw merged 1 commit intopioneerspacesim:masterfrom
bszlrd:skipjack_fix
Sep 20, 2021
Merged

Fixing Skipjack gun tag not having a _0 at the end#5269
sturnclaw merged 1 commit intopioneerspacesim:masterfrom
bszlrd:skipjack_fix

Conversation

@bszlrd
Copy link
Contributor

@bszlrd bszlrd commented Sep 19, 2021

Fixes #5177
The gun tag was just tag_gunmount instead of tag_gunmount_0
The tag was picked up properly upon buying/switching ship, but would not work after a reload. The weapon sound is audible, but nothing fired. Which might be good to investigate though. This PR fixes the gun not firing after a reload.

@sturnclaw sturnclaw merged commit 2e3b61c into pioneerspacesim:master Sep 20, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Skipjack weapon not firing after reload (both tag and save issue)

2 participants

X Tutup