Fix ambient music looping#5061
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sturnclaw merged 1 commit intopioneerspacesim:masterfrom Dec 11, 2020
WKFO:loop
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@WKFO the relevant code is in bool repeat = true;
if (lua_isboolean(l, 2))
repeat = lua_toboolean(l, 2) != 0;Which should instead be |
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@Web-eWorks saves me again. Thank you, and I pushed the change. |
sturnclaw
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Dec 10, 2020
sturnclaw
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I haven't got the slightest idea why no argument to loop isn't treated as such, but adding a default seems to fix #5049
It looks like otherwise the related code in SoundMusic.cpp gets a repeat = true (line 53 I think).
¯_(ツ)_/¯