Port Missions Display to PiGui#5025
Conversation
- Six extra translations of 'ly', one for each mission module - Added GO_BACK and SET_RETURN_ROUTE to ui-core (as they're pretty standard for misions)
|
Sweet! If this is the last of NewUI, I'd imagine there would be a lot on C++ side that could be removed? Basically the NewUI bindings into lua? EDIT Btw, I liked the use of colours in the crew roster tab, I know if one could use it here as well, e.g. status "active" is green, and maybe "days left: xx" also has some stand out colour? I know, we shouldn't expand the scope of this, just throwing it out there. |
@impaktor I know; I wanted to keep this PR simple, and while I could have hacked colors into the display I think there are better ways to do it. I'll revisit it when I implement right-aligned wrapped text. |
@vakhoir if you're out there you can come back now, the worst is over! I took heed and decided not to redesign the missions display while porting it; this drastically reduced the workload involved. I'd say it took me 6-8 hours to do this, all told.
Some before/after screenshots to show off:


Not strictly a "before", but funny nonetheless
After:



Need to fix up the translation strings (why is
GO_BACKin five different module resources and not ui-core?!) and maybe look into right-aligned wrapped text, but otherwise it's good to go, and that's pretty much everything we had in newUI dead and gone.