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Description
Observed behaviour
The game crashes soon after I jump into this specific system
Stack trace:
#0 0x000055555579b92c in Body::GetPositionRelTo (this=0x0, relToId=...) at /run/build/pioneer/src/Body.cpp:203
#1 0x000055555579bb97 in Body::GetPositionRelTo (this=<optimized out>, relTo=<optimized out>) at /run/build/pioneer/src/Body.cpp:221
#2 0x000055555568b1d4 in AICmdFlyAround::TimeStepUpdate (this=0x55555dc29350) at /run/build/pioneer/src/ShipAICmd.cpp:1519
#3 0x0000555555813469 in Ship::AITimeStep (this=0x55555dc26380, timeStep=timeStep@entry=0.0166666675) at /run/build/pioneer/src/Ship-AI.cpp:37
#4 0x000055555577d8a8 in ShipController::StaticUpdate (this=0x55555a22f600, timeStep=0.0166666675) at /run/build/pioneer/src/ship/ShipController.cpp:11
#5 0x000055555567a56a in Ship::StaticUpdate (this=0x55555dc26380, timeStep=0.0166666675) at /run/build/pioneer/src/Ship.cpp:1215
#6 0x000055555569caa5 in Space::TimeStep (this=0x55555cf630a0, step=step@entry=0.0166666675) at /run/build/pioneer/src/Space.cpp:1042
#7 0x00005555557c5a7f in Game::TimeStep (this=0x55555a2160d0, step=0.0166666675) at /usr/include/c++/12.2.0/bits/unique_ptr.h:191
#8 0x00005555556466c2 in GameLoop::Update (this=0x555555bd63e0, deltaTime=0.0165723618) at /run/build/pioneer/src/Pi.cpp:944
#9 0x00005555555f5eb4 in Application::Run (this=0x555555bd5ff0) at /run/build/pioneer/src/core/Application.cpp:192
#10 0x00005555555d528c in main (argc=1, argv=<optimized out>) at /run/build/pioneer/src/main.cpp:186Expected behaviour
No crash
Steps to reproduce
- Load the attached save
- Unpause
- Wait 30 seconds
- Crash
My pioneer version (and OS): 20231204 (and Fedora release 39)
My output.txt (required) and game save (optional, but recommended)
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