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ToolExampleEditor.h
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60 lines (48 loc) · 1.95 KB
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "UnrealEd.h"
//#include "Engine.h"
#include "SlateBasics.h"
#include "SlateExtras.h"
//#include "Internationalization.h"
//#include "MultiBoxExtender.h"
#include "Editor/LevelEditor/Public/LevelEditor.h"
#include "Editor/PropertyEditor/Public/PropertyEditing.h"
#include "IAssetTypeActions.h"
#include "IExampleModuleInterface.h"
class FToolExampleEditor : public IExampleModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
virtual void AddModuleListeners() override;
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline FToolExampleEditor& Get()
{
return FModuleManager::LoadModuleChecked< FToolExampleEditor >("ToolExampleEditor");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("ToolExampleEditor");
}
void AddMenuExtension(const FMenuExtensionDelegate &extensionDelegate, FName extensionHook, const TSharedPtr<FUICommandList> &CommandList = NULL, EExtensionHook::Position position = EExtensionHook::Before);
TSharedRef<FWorkspaceItem> GetMenuRoot() { return MenuRoot; };
protected:
TSharedPtr<FExtensibilityManager> LevelEditorMenuExtensibilityManager;
TSharedPtr<FExtender> MenuExtender;
static TSharedRef<FWorkspaceItem> MenuRoot;
TArray<TSharedPtr<IAssetTypeActions>> CreatedAssetTypeActions;
void MakePulldownMenu(FMenuBarBuilder &menuBuilder);
void FillPulldownMenu(FMenuBuilder &menuBuilder);
};