-
Notifications
You must be signed in to change notification settings - Fork 42
Expand file tree
/
Copy pathToolExampleEditor.Build.cs
More file actions
60 lines (55 loc) · 1.61 KB
/
ToolExampleEditor.Build.cs
File metadata and controls
60 lines (55 loc) · 1.61 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.IO;
public class ToolExampleEditor : ModuleRules
{
public ToolExampleEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine",
"CoreUObject",
"InputCore",
"LevelEditor",
"Slate",
"EditorStyle",
"AssetTools",
"EditorWidgets",
"UnrealEd",
"BlueprintGraph",
"AnimGraph",
"ComponentVisualizers",
"ToolExample"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"AppFramework",
"SlateCore",
"AnimGraph",
"UnrealEd",
"KismetWidgets",
"MainFrame",
"PropertyEditor",
"ComponentVisualizers",
"ToolExample"
// ... add private dependencies that you statically link with here ...
}
);
}
}