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Refresh editor UI after exiting settings so that the task dropdown is in sync with the settings
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Assets/Scenes/EditorScene.unity

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@@ -7980,6 +7980,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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settingsView: {fileID: 2146675145}
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neuralNetworkSettingsUIManager: {fileID: 1423479628}
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editorViewController: {fileID: 1891045104}
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closeButton: {fileID: 1202334672}
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grid: {fileID: 1469868451}
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--- !u!114 &433860074
@@ -32602,6 +32603,37 @@ MonoBehaviour:
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editorActionBringForwardButton: {fileID: 1983405622}
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editorActionSendBackwardButton: {fileID: 374216739}
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migrationNotice: {fileID: 814334265}
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--- !u!1 &1894360866
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1894360867}
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m_Layer: 0
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m_Name: GameObject
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1894360867
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1894360866}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 5.4434333, y: 11.493231, z: 0.042687736}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1895294884
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GameObject:
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m_ObjectHideFlags: 0
@@ -38196,3 +38228,4 @@ SceneRoots:
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- {fileID: 1175946799}
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- {fileID: 1744929214}
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- {fileID: 1738271721}
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- {fileID: 1894360867}

Assets/Scripts/View/SettingsViewController.cs

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@@ -8,6 +8,7 @@ public class SettingsViewController: MonoBehaviour {
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[SerializeField] private SettingsView settingsView;
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[SerializeField] private NeuralNetworkSettingsUIManager neuralNetworkSettingsUIManager;
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[SerializeField] private EditorViewController editorViewController;
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[SerializeField] private Button closeButton;
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[SerializeField] private Grid grid;
@@ -40,6 +41,7 @@ public void Hide() {
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InputRegistry.shared.Deregister(this);
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GestureRecognizerCollection.shared.GetAndroidBackButtonGestureRecognizer().OnGesture -= OnAndroidBack;
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gameObject.SetActive(false);
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editorViewController.Refresh();
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}
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private void OnAndroidBack(AndroidBackButtonGestureRecognizer rec) {

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