- Updated to Unity 6.2.6f2 to address security vulnerability in older versions of Unity.
- Updated to Unity 6.2 which claims to have fixed the frequent physics crashes on iOS.
- Save recordings of your favourite simulation results in the new gallery.
- Choose from a list of skins such as googly eyes, noses, hands, feet and more and attach them to your creature's bones for a more personalized look. Skins are purely cosmetic and do not affect the simulation.
- Tap a selection of body components with the move tool to show scale and rotation handles for precise adjustments. This is especially useful for fine-tuning the orientation and size of the new skins.
- Improved the performance of save file loading and saving and reduced the memory usage during the simulation.
- The camera now follows the creatures vertically as well, so your flying creatures won't fly out of view.
- Added a background grid to the simulation screen to help see the movement of flying creatures once the ground is no longer visible.
- Improved UI layout for different screen sizes and resolutions.
- Improved the visual quality of the UI.
- Other bug fixes and stability improvements.
- Fixed launch crash on Android 12
- Added wings and a flying task
- Define a fitness penalty if certain joints touch the ground
- Assign IDs to muscles that should expand and contract at the same time
- Exiting a simulation will now load its creature design into the editor
- Bug fixes
- Stability improvements
- Fixed Web build in Safari by forcing the use of WebGL 1.0
- Fixed creatures with more than 100% fitness to still be properly sorted.
- Fixed a bug that could cause some not-yet-fully-placed muscles and bones to get stuck and stay on the screen in the creature editor when touches got cancelled.
- Fixed a bug that caused neural network settings changes to not be applied immediately
- Import and export save files (so you can share them with your friends)
- Distance markers
- New and improved editor UI
- New save file selection UI
- Search save files
- Rename save files
- Undo & Redo
- Selection tool
- Move bones and multiple joints at once
- Pinch to zoom
- Customize muscle strength
- Customize bone and joint weights
- Multiple selection algorithms
- Multiple recombination algorithms
- Multiple mutation algorithms
- Improved physics simulation performance
- Improved visual simulation clarity
- Option to hide muscles completely
- Zoom during the simulation
- Change the population size during the simulation
- Rendering the neural network visualization is now about 200x faster
- Smaller save files
- New Help UI with improved performance
- Added iPhone X/XS support
- Fixed memory leaks
- Improved deterministic playback
- The simulation is now more stable so there should be fewer glitches
- Fixed a bug that caused the autosaver to accidentally delete old save files instead of just overwriting the current autosave.
- Help section translation in Russian, Portuguese and German
- Visualization of muscle contraction / expansion
- Important fixes and other improvements
- new default creature "ROO"
- the screen will not go to sleep during the simulation any more
- minor fixes
- You can now move joints after you’ve placed them
- There’s also an optional grid to help you with placing the joints
- Customizable Neural Network size
- Delete saved creatures and simulations
- Option to watch the creatures one at a time while they simulate
- Option to simulate a generation in multiple batches
- Adjustable advanced simulation settings
- You’ll get to see more stats about the best creatures
- Added the option to save and load simulations
- Increase hitbox sizes for bones and joints when building creatures
- Added "FROGGER" as a new default creature