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v4.0.5

  • Updated to Unity 6.2.6f2 to address security vulnerability in older versions of Unity.

v4.0.4

  • Updated to Unity 6.2 which claims to have fixed the frequent physics crashes on iOS.

v4.0

  • Save recordings of your favourite simulation results in the new gallery.
  • Choose from a list of skins such as googly eyes, noses, hands, feet and more and attach them to your creature's bones for a more personalized look. Skins are purely cosmetic and do not affect the simulation.
  • Tap a selection of body components with the move tool to show scale and rotation handles for precise adjustments. This is especially useful for fine-tuning the orientation and size of the new skins.
  • Improved the performance of save file loading and saving and reduced the memory usage during the simulation.
  • The camera now follows the creatures vertically as well, so your flying creatures won't fly out of view.
  • Added a background grid to the simulation screen to help see the movement of flying creatures once the ground is no longer visible.
  • Improved UI layout for different screen sizes and resolutions.
  • Improved the visual quality of the UI.
  • Other bug fixes and stability improvements.

v3.1.1

  • Fixed launch crash on Android 12

v3.1.0

  • Added wings and a flying task
  • Define a fitness penalty if certain joints touch the ground
  • Assign IDs to muscles that should expand and contract at the same time
  • Exiting a simulation will now load its creature design into the editor
  • Bug fixes
  • Stability improvements

v3.0.6

  • Fixed Web build in Safari by forcing the use of WebGL 1.0

v3.0.5

  • Fixed creatures with more than 100% fitness to still be properly sorted.

v3.0.4

  • Fixed a bug that could cause some not-yet-fully-placed muscles and bones to get stuck and stay on the screen in the creature editor when touches got cancelled.

v3.0.3

  • Fixed a bug that caused neural network settings changes to not be applied immediately

v3.0.0

New Features

  • Import and export save files (so you can share them with your friends)
  • Distance markers
  • New and improved editor UI
  • New save file selection UI
  • Search save files
  • Rename save files
  • Undo & Redo
  • Selection tool
  • Move bones and multiple joints at once
  • Pinch to zoom
  • Customize muscle strength
  • Customize bone and joint weights
  • Multiple selection algorithms
  • Multiple recombination algorithms
  • Multiple mutation algorithms
  • Improved physics simulation performance
  • Improved visual simulation clarity
  • Option to hide muscles completely
  • Zoom during the simulation
  • Change the population size during the simulation
  • Rendering the neural network visualization is now about 200x faster
  • Smaller save files
  • New Help UI with improved performance

Fixes

  • Added iPhone X/XS support
  • Fixed memory leaks
  • Improved deterministic playback
  • The simulation is now more stable so there should be fewer glitches

v2.0.3

  • Fixed a bug that caused the autosaver to accidentally delete old save files instead of just overwriting the current autosave.

v2.0.2

  • Help section translation in Russian, Portuguese and German
  • Visualization of muscle contraction / expansion
  • Important fixes and other improvements

v2.0.1

  • new default creature "ROO"
  • the screen will not go to sleep during the simulation any more
  • minor fixes

v2.0

  • You can now move joints after you’ve placed them
  • There’s also an optional grid to help you with placing the joints
  • Customizable Neural Network size
  • Delete saved creatures and simulations
  • Option to watch the creatures one at a time while they simulate
  • Option to simulate a generation in multiple batches
  • Adjustable advanced simulation settings
  • You’ll get to see more stats about the best creatures

v1.1

  • Added the option to save and load simulations
  • Increase hitbox sizes for bones and joints when building creatures
  • Added "FROGGER" as a new default creature
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