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(function () { // Input API enums var enums = { ACTION_MOUSE: 'mouse', ACTION_KEYBOARD: 'keyboard', ACTION_GAMEPAD: 'gamepad', AXIS_MOUSE_X: 'mousex', AXIS_MOUSE_Y: 'mousey', AXIS_PAD_L_X: 'padlx', AXIS_PAD_L_Y: 'padly', AXIS_PAD_R_X: 'padrx', AXIS_PAD_R_Y: 'padry', AXIS_KEY: 'key', /** * @enum pc.EVENT * @name pc.EVENT_KEYDOWN * @description Name of event fired when a key is pressed */ EVENT_KEYDOWN: 'keydown', /** * @enum pc.EVENT * @name pc.EVENT_KEYUP * @description Name of event fired when a key is released */ EVENT_KEYUP: 'keyup', /** * @enum pc.EVENT * @name pc.EVENT_MOUSEDOWN * @description Name of event fired when a mouse button is pressed */ EVENT_MOUSEDOWN: "mousedown", /** * @enum pc.EVENT * @name pc.EVENT_MOUSEMOVE * @description Name of event fired when the mouse is moved */ EVENT_MOUSEMOVE: "mousemove", /** * @enum pc.EVENT * @name pc.EVENT_MOUSEUP * @description Name of event fired when a mouse button is released */ EVENT_MOUSEUP: "mouseup", /** * @enum pc.EVENT * @name pc.EVENT_MOUSEWHEEL * @description Name of event fired when the mouse wheel is rotated */ EVENT_MOUSEWHEEL: "mousewheel", /** * @enum pc.EVENT * @name pc.EVENT_TOUCHSTART * @description Name of event fired when a new touch occurs. For example, a finger is placed on the device. */ EVENT_TOUCHSTART: 'touchstart', /** * @enum pc.EVENT * @name pc.EVENT_TOUCHEND * @description Name of event fired when touch ends. For example, a finger is lifted off the device. */ EVENT_TOUCHEND: 'touchend', /** * @enum pc.EVENT * @name pc.EVENT_TOUCHMOVE * @description Name of event fired when a touch moves. */ EVENT_TOUCHMOVE: 'touchmove', /** * @enum pc.EVENT * @name pc.EVENT_TOUCHCANCEL * @description Name of event fired when a touch point is interrupted in some way. * The exact reasons for cancelling a touch can vary from device to device. * For example, a modal alert pops up during the interaction; the touch point leaves the document area; * or there are more touch points than the device supports, in which case the earliest touch point is canceled. */ EVENT_TOUCHCANCEL: 'touchcancel', /** * @enum pc.KEY * @name pc.KEY_BACKSPACE */ KEY_BACKSPACE: 8, /** * @enum pc.KEY * @name pc.KEY_TAB */ KEY_TAB: 9, /** * @enum pc.KEY * @name pc.KEY_RETURN */ KEY_RETURN: 13, /** * @enum pc.KEY * @name pc.KEY_ENTER */ KEY_ENTER: 13, /** * @enum pc.KEY * @name pc.KEY_SHIFT */ KEY_SHIFT: 16, /** * @enum pc.KEY * @name pc.KEY_CONTROL */ KEY_CONTROL: 17, /** * @enum pc.KEY * @name pc.KEY_ALT */ KEY_ALT: 18, /** * @enum pc.KEY * @name pc.KEY_PAUSE */ KEY_PAUSE: 19, /** * @enum pc.KEY * @name pc.KEY_CAPS_LOCK */ KEY_CAPS_LOCK: 20, /** * @enum pc.KEY * @name pc.KEY_ESCAPE */ KEY_ESCAPE: 27, /** * @enum pc.KEY * @name pc.KEY_SPACE */ KEY_SPACE: 32, /** * @enum pc.KEY * @name pc.KEY_PAGE_UP */ KEY_PAGE_UP: 33, /** * @enum pc.KEY * @name pc.KEY_PAGE_DOWN */ KEY_PAGE_DOWN: 34, /** * @enum pc.KEY * @name pc.KEY_END */ KEY_END: 35, /** * @enum pc.KEY * @name pc.KEY_HOME */ KEY_HOME: 36, /** * @enum pc.KEY * @name pc.KEY_LEFT */ KEY_LEFT: 37, /** * @enum pc.KEY * @name pc.KEY_UP */ KEY_UP: 38, /** * @enum pc.KEY * @name pc.KEY_RIGHT */ KEY_RIGHT: 39, /** * @enum pc.KEY * @name pc.KEY_DOWN */ KEY_DOWN: 40, /** * @enum pc.KEY * @name pc.KEY_PRINT_SCREEN */ KEY_PRINT_SCREEN: 44, /** * @enum pc.KEY * @name pc.KEY_INSERT */ KEY_INSERT: 45, /** * @enum pc.KEY * @name pc.KEY_DELETE */ KEY_DELETE: 46, /** * @enum pc.KEY * @name pc.KEY_0 */ KEY_0: 48, /** * @enum pc.KEY * @name pc.KEY_1 */ KEY_1: 49, /** * @enum pc.KEY * @name pc.KEY_2 */ KEY_2: 50, /** * @enum pc.KEY * @name pc.KEY_3 */ KEY_3: 51, /** * @enum pc.KEY * @name pc.KEY_4 */ KEY_4: 52, /** * @enum pc.KEY * @name pc.KEY_5 */ KEY_5: 53, /** * @enum pc.KEY * @name pc.KEY_6 */ KEY_6: 54, /** * @enum pc.KEY * @name pc.KEY_7 */ KEY_7: 55, /** * @enum pc.KEY * @name pc.KEY_8 */ KEY_8: 56, /** * @enum pc.KEY * @name pc.KEY_9 */ KEY_9: 57, /** * @enum pc.KEY * @name pc.KEY_SEMICOLON */ KEY_SEMICOLON: 59, /** * @enum pc.KEY * @name pc.KEY_EQUAL */ KEY_EQUAL: 61, /** * @enum pc.KEY * @name pc.KEY_A */ KEY_A: 65, /** * @enum pc.KEY * @name pc.KEY_B */ KEY_B: 66, /** * @enum pc.KEY * @name pc.KEY_C */ KEY_C: 67, /** * @enum pc.KEY * @name pc.KEY_D */ KEY_D: 68, /** * @enum pc.KEY * @name pc.KEY_E */ KEY_E: 69, /** * @enum pc.KEY * @name pc.KEY_F */ KEY_F: 70, /** * @enum pc.KEY * @name pc.KEY_G */ KEY_G: 71, /** * @enum pc.KEY * @name pc.KEY_H */ KEY_H: 72, /** * @enum pc.KEY * @name pc.KEY_I */ KEY_I: 73, /** * @enum pc.KEY * @name pc.KEY_J */ KEY_J: 74, /** * @enum pc.KEY * @name pc.KEY_K */ KEY_K: 75, /** * @enum pc.KEY * @name pc.KEY_L */ KEY_L: 76, /** * @enum pc.KEY * @name pc.KEY_M */ KEY_M: 77, /** * @enum pc.KEY * @name pc.KEY_N */ KEY_N: 78, /** * @enum pc.KEY * @name pc.KEY_O */ KEY_O: 79, /** * @enum pc.KEY * @name pc.KEY_P */ KEY_P: 80, /** * @enum pc.KEY * @name pc.KEY_Q */ KEY_Q: 81, /** * @enum pc.KEY * @name pc.KEY_R */ KEY_R: 82, /** * @enum pc.KEY * @name pc.KEY_S */ KEY_S: 83, /** * @enum pc.KEY * @name pc.KEY_T */ KEY_T: 84, /** * @enum pc.KEY * @name pc.KEY_U */ KEY_U: 85, /** * @enum pc.KEY * @name pc.KEY_V */ KEY_V: 86, /** * @enum pc.KEY * @name pc.KEY_W */ KEY_W: 87, /** * @enum pc.KEY * @name pc.KEY_X */ KEY_X: 88, /** * @enum pc.KEY * @name pc.KEY_Y */ KEY_Y: 89, /** * @enum pc.KEY * @name pc.KEY_Z */ KEY_Z: 90, /** * @enum pc.KEY * @name pc.KEY_WINDOWS */ KEY_WINDOWS: 91, /** * @enum pc.KEY * @name pc.KEY_CONTEXT_MENU */ KEY_CONTEXT_MENU: 93, /** * @enum pc.KEY * @name pc.KEY_NUMPAD_0 */ KEY_NUMPAD_0: 96, /** * @enum pc.KEY * @name pc.KEY_NUMPAD_1 */ KEY_NUMPAD_1: 97, /** * @enum pc.KEY * @name pc.KEY_NUMPAD_2 */ KEY_NUMPAD_2: 98, /** * @enum pc.KEY * @name pc.KEY_NUMPAD_3 */ KEY_NUMPAD_3: 99, /** * @enum pc.KEY * @name pc.KEY_NUMPAD_4 */ KEY_NUMPAD_4: 100, /** * @enum pc.KEY * @name pc.KEY_NUMPAD_5 */ KEY_NUMPAD_5: 101, /** * @enum pc.KEY * @name pc.KEY_NUMPAD_6 */ KEY_NUMPAD_6: 102, /** * @enum pc.KEY * @name pc.KEY_NUMPAD_7 */ KEY_NUMPAD_7: 103, /** * @enum pc.KEY * @name pc.KEY_NUMPAD_8 */ KEY_NUMPAD_8: 104, /** * @enum pc.KEY * @name pc.KEY_NUMPAD_9 */ KEY_NUMPAD_9: 105, /** * @enum pc.KEY * @name pc.KEY_MULTIPLY */ KEY_MULTIPLY: 106, /** * @enum pc.KEY * @name pc.KEY_ADD */ KEY_ADD: 107, /** * @enum pc.KEY * @name pc.KEY_SEPARATOR */ KEY_SEPARATOR: 108, /** * @enum pc.KEY * @name pc.KEY_SUBTRACT */ KEY_SUBTRACT: 109, /** * @enum pc.KEY * @name pc.KEY_DECIMAL */ KEY_DECIMAL: 110, /** * @enum pc.KEY * @name pc.KEY_DIVIDE */ KEY_DIVIDE: 111, /** * @enum pc.KEY * @name pc.KEY_F1 */ KEY_F1: 112, /** * @enum pc.KEY * @name pc.KEY_F2 */ KEY_F2: 113, /** * @enum pc.KEY * @name pc.KEY_F3 */ KEY_F3: 114, /** * @enum pc.KEY * @name pc.KEY_F4 */ KEY_F4: 115, /** * @enum pc.KEY * @name pc.KEY_F5 */ KEY_F5: 116, /** * @enum pc.KEY * @name pc.KEY_F6 */ KEY_F6: 117, /** * @enum pc.KEY * @name pc.KEY_F7 */ KEY_F7: 118, /** * @enum pc.KEY * @name pc.KEY_F8 */ KEY_F8: 119, /** * @enum pc.KEY * @name pc.KEY_F9 */ KEY_F9: 120, /** * @enum pc.KEY * @name pc.KEY_F10 */ KEY_F10: 121, /** * @enum pc.KEY * @name pc.KEY_F11 */ KEY_F11: 122, /** * @enum pc.KEY * @name pc.KEY_F12 */ KEY_F12: 123, /** * @enum pc.KEY * @name pc.KEY_COMMA */ KEY_COMMA: 188, /** * @enum pc.KEY * @name pc.KEY_PERIOD */ KEY_PERIOD: 190, /** * @enum pc.KEY * @name pc.KEY_SLASH */ KEY_SLASH: 191, /** * @enum pc.KEY * @name pc.KEY_OPEN_BRACKET */ KEY_OPEN_BRACKET: 219, /** * @enum pc.KEY * @name pc.KEY_BACK_SLASH */ KEY_BACK_SLASH: 220, /** * @enum pc.KEY * @name pc.KEY_CLOSE_BRACKET */ KEY_CLOSE_BRACKET: 221, /** * @enum pc.KEY * @name pc.KEY_META */ KEY_META: 224, /** * @enum pc.MOUSEBUTTON * @name pc.MOUSEBUTTON_NONE * @description No mouse buttons pressed */ MOUSEBUTTON_NONE: -1, /** * @enum pc.MOUSEBUTTON * @name pc.MOUSEBUTTON_LEFT * @description The left mouse button */ MOUSEBUTTON_LEFT: 0, /** * @enum pc.MOUSEBUTTON * @name pc.MOUSEBUTTON_MIDDLE * @description The middle mouse button */ MOUSEBUTTON_MIDDLE: 1, /** * @enum pc.MOUSEBUTTON * @name pc.MOUSEBUTTON_RIGHT * @description The right mouse button */ MOUSEBUTTON_RIGHT: 2, /** * @description Index for pad 1 */ PAD_1: 0, /** * @description Index for pad 2 */ PAD_2: 1, /** * @description Index for pad 3 */ PAD_3: 2, /** * @description Index for pad 4 */ PAD_4: 3, /** * @description The first face button, from bottom going clockwise */ PAD_FACE_1: 0, /** * @description The second face button, from bottom going clockwise */ PAD_FACE_2: 1, /** * @description The third face button, from bottom going clockwise */ PAD_FACE_3: 2, /** * @description The fourth face button, from bottom going clockwise */ PAD_FACE_4: 3, /** * @description The first shoulder button on the left */ PAD_L_SHOULDER_1: 4, /** * @description The first shoulder button on the right */ PAD_R_SHOULDER_1: 5, /** * @description The second shoulder button on the left */ PAD_L_SHOULDER_2: 6, /** * @description The second shoulder button on the right */ PAD_R_SHOULDER_2: 7, /** * @description The select button */ PAD_SELECT: 8, /** * @description The start button */ PAD_START: 9, /** * @description The button when depressing the left analogue stick */ PAD_L_STICK_BUTTON: 10, /** * @description The button when depressing the right analogue stick */ PAD_R_STICK_BUTTON: 11, /** * @description Direction pad up */ PAD_UP: 12, /** * @description Direction pad down */ PAD_DOWN: 13, /** * @description Direction pad left */ PAD_LEFT: 14, /** * @description Direction pad right */ PAD_RIGHT: 15, /** * @description Vendor specific button */ PAD_VENDOR: 16, /** * @description Horizontal axis on the left analogue stick */ PAD_L_STICK_X: 0, /** * @description Vertical axis on the left analogue stick */ PAD_L_STICK_Y: 1, /** * @description Horizontal axis on the right analogue stick */ PAD_R_STICK_X: 2, /** * @description Vertical axis on the right analogue stick */ PAD_R_STICK_Y: 3 }; pc.extend(pc, enums); // For backwards compatibility pc.input = {}; pc.extend(pc.input, enums); }());
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