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<!doctype html>
<html>
<head>
<script src="../../../build/output/playcanvas-latest.js"></script>
<link href="../../style.css" rel="stylesheet" />
</head>
<body>
<!-- The canvas element -->
<canvas id="application-canvas"></canvas>
<!-- The script -->
<script>
var canvas = document.getElementById("application-canvas");
// Create the application and start the update loop
var app = new pc.Application(canvas);
app.start();
// Set the canvas to fill the window and automatically change resolution to be the same as the canvas size
app.setCanvasFillMode(pc.FILLMODE_FILL_WINDOW);
app.setCanvasResolution(pc.RESOLUTION_AUTO);
app.scene.ambientLight = new pc.Color(0.2, 0.2, 0.2);
var entity, light, camera;
// Create an Entity with a camera component
var camera = new pc.Entity();
camera.addComponent("camera", {
clearColor: new pc.Color(0.4, 0.45, 0.5)
});
camera.translate(0, 7, 25);
// Create an Entity with a point light component and a sphere model component.
var light = new pc.Entity();
light.addComponent("light", {
type: "point",
color: new pc.Color(1, 1, 1),
range: 100
});
light.translate(5, 5, 10);
app.root.addChild(camera);
app.root.addChild(light);
var url = "../../assets/statue/Statue_1.json";
app.assets.loadFromUrl(url, "model", function (err, asset) {
entity = new pc.Entity();
entity.addComponent("model", {
type: "asset",
asset: asset
});
app.root.addChild(entity);
});
var mouse = new pc.Mouse(document.body);
var x = 0;
var y = 0;
mouse.on('mousemove', function (event) {
if (event.buttons[pc.MOUSEBUTTON_LEFT]) {
x += event.dx;
entity.setLocalEulerAngles(0, 0.2*x, 0);
}
});
</script>
</body>
</html>