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kill={} kill["ok"]=nil kill["fail"]=nil kill.npc="" getpfm=function() local pfm="" if me.special["小周天运转"] then pfm="yun recover" end pfm_skill=GetVariable("pfm") if pfm_skill=="" or pfm ==nil then return pfm end if pfm_skill=="shot" then if quest.name~="mq" or masterquest.die~=true then pfm=pfm..";"..("shot "..kill.npc.." with arrow") end else pfm=pfm..";"..pfm_skill end if kill.npc~=nil and dragongiftcmd~=nil then if dragongiftcmd[kill.npc]~=nil then pfm=pfm..";"..(dragongiftcmd[kill.npc]) end end return pfm end pfm=function() print("pfm") run(getpfm()) end getfightpreper=function() cmd="" if GetVariable("pfm")=="shot" then cmd=cmd..";hand bow" end if me.special["天神降世"] then cmd=cmd..";special power" end if me.special["如鬼似魅"] then cmd=cmd..";special agile" end if me.special["杀气"] then cmd=cmd..";special hatred" end if preperskill~="" and preperskill~=nil then cmd=cmd..";"..preperskillcmd end if GetVariable("fight_preper")~=nil then cmd=cmd..";"..GetVariable("fight_preper") end if mudvar.powerup==nopowerup.powerup or mudvar.powerup==nil then cmd=cmd..";yun powerup" end cmd=cmd..";yun recover;yun shield" weapon2id=GetVariable("weapon2") weapon1id=GetVariable("weapon") if weapon2id~="" and weapon2id~=nil then cmd=cmd..";unwield "..weapon2id..";remove"..weapon2id end if weapon1id~="" and weapon1id~=nil then cmd=cmd..";wield "..weapon1id..";wear "..weapon1id end return cmd end fightpreper=function() run(getfightpreper()) end do_kill=function(npc,kill_ok,kill_fail) kill["ok"]=kill_ok kill["fail"]=kill_fail kill.npc=npc hook(hooks.fight,pfm) hook(hooks.hurt,pfm) kill.cmd() end do_fight=function(npc,kill_ok,kill_fail) kill["ok"]=kill_ok kill["fail"]=kill_fail kill.npc=npc hook(hooks.fight,pfm) hook(hooks.hurt,pfm) kill.fightcmd() end kill["end"]=function(s) hook(hooks.fight,nil) hook(hooks.hurt,nil) if ((s~="")and(s~=nil)) then call(kill[s]) end kill["ok"]=nil kill["fail"]=nil end kill_end_ok=function() kill["end"]("ok") end kill_end_fail=function() kill["end"]("fail") end kill.cmd=function() run("yun recover;yun regenerate") if (me.score.xingge=="心狠手辣")or(me.score.xingge=="光明磊落")and(tonumber(GetVariable("nuqimin"))>2000) then run("burning") end cmd=GetVariable("fightcuff") prewield() if cmd~=nil and cmd~="" then npchere(kill.npc,"kill "..kill.npc) fightcuff() pfm() else npchere(kill.npc,getfightpreper()..";kill "..kill.npc..';'..getpfm()) end busytest(kill.test) end kill.fightcmd=function() run("yun recover;yun regenerate") if (me.score.xingge=="心狠手辣")or(me.score.xingge=="光明磊落")and(tonumber(GetVariable("nuqimin"))>2000) then run("burning") end cmd=GetVariable("fightcuff") prewield() if cmd~=nil and cmd~="" then npchere(kill.npc,"fight "..kill.npc) fightcuff() pfm() else npchere(kill.npc,getfightpreper()..";fight "..kill.npc..';'..getpfm()) end busytest(kill.test) end kill.test=function() if npc.nobody==1 then kill_end_fail() else busytest(kill_end_ok) end end fightcuff=function() if mudvar.powerup==nopowerup.drunk or (cmd~=nil and cmd~="") then weapon(0) if mudvar.powerup==nopowerup.drunk then run("wield mu gun;yong club.zuida;unwield mu gun") end cmd=GetVariable("fightcuff") if cmd~=nil and cmd~="" then run(cmd) end weapon(1) end end prewield=function() if (cmd==nil or cmd=="")and mudvar.powerup~=nopowerup.drunk then weapon(1) end end ------------------------- killnpc={} killnpc["ok"]=nil killnpc["fail"]=nil killnpc["id"]="" killnpc["loc"]=nil do_fightnpc=function(npcid,loc,killnpc_ok,killnpc_fail) killnpc["ok"]=killnpc_ok killnpc["fail"]=killnpc_fail killnpc["id"]=npcid killnpc["loc"]=loc killnpc.resumefight() end killnpc.resumefight=function() if killnpc["loc"]==nil then busytest(killnpc.fightcmd) else go(killnpc["loc"],killnpc.fightcmd,killnpc.fightcmd) end end do_killnpc=function(npcid,loc,killnpc_ok,killnpc_fail) killnpc["ok"]=killnpc_ok killnpc["fail"]=killnpc_fail killnpc["id"]=npcid killnpc["loc"]=loc killnpc.resume() end killnpc.resume=function() if killnpc["loc"]==nil then busytest(killnpc.cmd) else go(killnpc["loc"],killnpc.cmd,killnpc.cmd) end end killnpc.cmd=function() fightpreper() do_kill(killnpc["id"],killnpc_end_ok,killnpc_end_ok) end killnpc.fightcmd=function() fightpreper() do_fight(killnpc["id"],killnpc_end_ok,killnpc_end_ok) end killnpc["end"]=function(s) if ((s~="")and(s~=nil)) then call(killnpc[s]) end killnpc["ok"]=nil killnpc["fail"]=nil end killnpc_end_ok=function() killnpc["end"]("ok") end killnpc_end_fail=function() killnpc["end"]("fail") end
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