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Some more bug fixes.
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README.md

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# Haydn's Phaser Starter
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TODO:
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* check you cant open dialogs during cutscenes.
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This is the boilerplate I use to create video games with [Phaser](https://phaser.io/).
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## Requirements

src/common/objects/dialog_box.ts

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@@ -155,6 +155,7 @@ export class DialogBox extends Phaser.GameObjects.Container {
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this.arrow.setAlpha(0);
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this.setVisible(true);
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this.sprite.setVisible(true);
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if (this.sprite.anims.animationManager.exists(this.dialog[this.currentDialog].image)) {
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this.sprite.anims.play(this.dialog[this.currentDialog].image);
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onComplete: () => {
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this.states.change('idle');
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this.setVisible(false);
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this.sprite.setVisible(false);
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},
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});
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src/main.ts

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@@ -27,10 +27,9 @@ import { SummerTitle } from 'scenes/summer_title';
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import { WinterFlower } from 'scenes/winter_flower';
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import { WinterIceCube } from 'scenes/winter_ice_cube';
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import { WinterTitle } from 'scenes/winter_title';
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import { setDebug } from 'systems/flags';
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// @ts-expect-error Injected environment variable.
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setDebug(true); // process.env.PHASER_DEBUG === 'true');
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// setDebug(true); // process.env.PHASER_DEBUG === 'true');
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// @ts-expect-error Injected environment variable.
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if (process.env.PHASER_SENTRY_DSN) {

src/scenes/finish.ts

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@@ -27,13 +27,13 @@ export class Finish extends Phaser.Scene {
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this.typewriter = this.add
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.existing(new Typewriter(this))
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.setDepth(Depth.UI)
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.setScrollFactor(1)
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.setScrollFactor(0)
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.setPostPipeline(Shader.Fade);
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this.typewriter2 = this.add
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.existing(new Typewriter(this))
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.setDepth(Depth.UI)
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.setScrollFactor(1)
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.setScrollFactor(0)
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.setPostPipeline(Shader.Fade);
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sequence(this)

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