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4.6.1-stable

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Repiteo Thaddeus Crews
Bump version to 4.6.1-stable \o/

See the release page for details: https://godotengine.org/article/maintenance-release-godot-4-6-1/

4.6-stable

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akien-mga Rémi Verschelde
Bump version to 4.6-stable \o/

Almost 3 years after the 4.0 release, Godot 4 is starting to be a mature engine,
including a wide array of features that enable countless developers to publish
games in all genres. For example, Steam got over
[1,200 new Godot games](https://steamdb.info/stats/releases/?tech=Engine.Godot)
in 2025, while itch.io consistently gets around
[500 new Godot games per week](https://itch.io/game-development/engines/most-projects)
(game jams, prototypes, etc.).

While every Godot user still has their own favorite missing feature which
they're eagerly awaiting, for the most part the engine is fully capable.
But there are still so many minor roadblocks, papercuts, workflow issues or
outright bugs which can make the experience of developing and publishing games
more painful than we'd like.

So for this release, there was a significant focus on polish and usability,
aiming to firmly establish Godot as an engine that you can rely upon, while
keeping the iteration speed, lightweightness, and flexibility which make users
love it.

Close to 400 contributors were involved in this new feature release, authoring
2,001 (!) commits, and we want to thank them all for their amazing contributions,
as well as all users who sponsor the Development Fund, reported bugs, opened
proposals, or supported each other on our community platforms.

See the release page for details: https://godotengine.org/releases/4.6/

3.6.2-stable

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akien-mga Rémi Verschelde
Bump version to 3.6.2-stable \o/

4.5.1-stable

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4.5-stable

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Bump version to 4.5-stable \o/

See the release page for details: https://godotengine.org/releases/4.5/

3.6.1-stable

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akien-mga Rémi Verschelde
Bump version to 3.6.1-stable \o/

4.4.1-stable

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akien-mga Rémi Verschelde
Bump version to 4.4.1-stable

4.4-stable

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akien-mga Rémi Verschelde
Bump version to 4.4-stable \o/

Another massive release with close to 3000 commits (excluding merge commits),
with a big focus on improvements to the overall workflow and usability of the
editor.

Engine features didn't want to be left out amidst this usability focus though,
and this release is absolutely feature-packed in all areas.

See the release page for details: https://godotengine.org/releases/4.4/

More than 500 contributors were involved in this new feature release,
and we want to thank them all for their amazing contributors, as well
as all users who sponsor the Development Fund, reported bugs, opened
proposals, or supported each other on our community platforms.

3.6-stable

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akien-mga Rémi Verschelde
Bump version to 3.6-stable \o/

At long last, after 2 years of development, Godot 3.6 is finally out!

Developing it in parallel to the 4.x branch proved to be a challenge,
as eventually I (Rémi) hardly had any time to focus on it.

Thankfully lawnjelly picked up the torch, both on the feature dev side
(most new rendering features are his work) but now also as release
manager for 3.x.

For anyone still using Godot 3.5 for their released or soon-to-be
published titles, upgrading to 3.6 should bring a lot of bug fixes, as
well as a number of useful features and quality of life improvements.

4.3-stable

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akien-mga Rémi Verschelde
Bump version to 4.3-stable \o/

This release turned out to be a massive one, exceeding our original
plans for the development cycle, but for good reasons to address many
critical issues that users identified since the 4.0 release.

The user experience should be much stabler and more polished than in
previous releases, with less obscure and game or workflow-breaking
bugs. And of course the feature set kept increasing with a number of
highly awaited improvements to all engine areas.

We have close to 3500 commits in this release, twice as many as 4.2!

More than 500 contributors were involved in this new feature release,
and we want to thank them all for their amazing contributors, as well
as all users who sponsor the Development Fund, reported bugs, opened
proposals, or supported each other on our community platforms.
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