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Occlusion culling fixes#52545

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akien-mga merged 1 commit intogodotengine:masterfrom
JFonS:occ_fixes
Sep 20, 2021
Merged

Occlusion culling fixes#52545
akien-mga merged 1 commit intogodotengine:masterfrom
JFonS:occ_fixes

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@JFonS JFonS commented Sep 10, 2021

Some fixes to the way depth was computed and checked. Should fix cases where small objects at the edges of the viewport would self-occlude. Also changed the ray generation code to be a bit faster.

@JFonS JFonS added this to the 4.0 milestone Sep 10, 2021
@JFonS JFonS requested a review from a team as a code owner September 10, 2021 17:42
@akien-mga akien-mga merged commit 62aed73 into godotengine:master Sep 20, 2021
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Thanks!

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