Keep other parts of transform gizmo visible when rotating in local mode#114714
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akien-mga merged 1 commit intogodotengine:masterfrom Jan 10, 2026
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I think this should be an option in EditorSettings like |
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Done. |
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Specifying “local mode” possibly cause scalability issues in the future. For example, considering the possibility that implementing ViewSpaceMode as mentioned in #114674 (comment). Could you implement checkboxes for global and local using a bitmask (int)? like: enum TransfromMode {
TRANSFORM_MODE_GLOBAL = 1,
TRANSFORM_MODE_LOCAL = 2,
// TRANSFORM_MODE_VIEW = 4, <- Example, for extending bitmask flags, set `2^n` or `1 << n`.
};
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_FLAGS, "editors/3d/show_gizmo_during_rotation", TRANSFORM_MODE_LOCAL, "Global,Local"); |
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Thanks! |
rivie13
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Feb 16, 2026
…m-gizmo-visible Keep other parts of transform gizmo visible when rotating in local mode
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Fixes: #114672
Note that the view axis rotation ring converts to old transform gizmo size so that things look a little more cohesive when rotating.
2026-01-07.14-13-48.mp4