Fix DXIL view instancing workaround not getting applied correctly.#114645
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akien-mga merged 1 commit intogodotengine:masterfrom Jan 7, 2026
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Makes sense to me. Would be good to have @BastiaanOlij test it out and confirm that the fix works for him
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…xil-view-instancing-workaround Fix DXIL view instancing workaround not getting applied correctly.
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Fixes #114403.
Regression introduced by the Mesa version upgrade. It seems
dxil_spirv_nir_linknow removes dead variables, which breaks the view instancing workaround, since it deletes thegl_FragCoordvariable due to being unused in the shader code. We can instead add the variable after the optimization to ensure it stays.