GLTF: Fix getting animation track path#114581
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akien-mga merged 1 commit intogodotengine:masterfrom Jan 5, 2026
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aaronfranke
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Makes sense to me. This defaults to ".." so it'll be the same in the common case and fix an issue in the uncommon case.
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…ion-track-path GLTF: Fix getting animation track path
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When attempting to get the animation node via the track path in
_convert_animation(), we previously assumed that the root node for the animation player was always the parent. Whileroot_nodefor the AnimationPlayer defaults to.., i.e. the parent, if theroot_nodeis set to something else, getting the animation node will fail.Changing getting the anim_player_parent according to the path set in
root_nodefixes the issue.