Fix discrete key is not processed by advance_on_start in AnimationNode#114487
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Repiteo merged 1 commit intogodotengine:masterfrom Jan 6, 2026
Merged
Fix discrete key is not processed by advance_on_start in AnimationNode#114487Repiteo merged 1 commit intogodotengine:masterfrom
advance_on_start in AnimationNode#114487Repiteo merged 1 commit intogodotengine:masterfrom
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lyuma
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Jan 6, 2026
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lyuma
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I think it seems like a good change.
I feel a lot better knowing that the first keyframe (or last keyframe if PLAY_MODE_BACKWARD) is guaranteed to be processed in discrete animations rather than random behavior depending on the initial delta.
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rivie13
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Feb 16, 2026
…nimnode Fix discrete key is not processed by `advance_on_start` in AnimationNode
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Force process the key immediately after start by similar way with
AnimationPlayer::_check_immediately_after_start().