Ensure clear_animation_instances() after blending frame result#114458
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akien-mga merged 1 commit intogodotengine:masterfrom Jan 6, 2026
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Ensure clear_animation_instances() after blending frame result#114458akien-mga merged 1 commit intogodotengine:masterfrom
clear_animation_instances() after blending frame result#114458akien-mga merged 1 commit intogodotengine:masterfrom
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lyuma
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Jan 6, 2026
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I see the animation_finished signal is emitted from AnimationPlayer::_blend_post_process(), so this fixes cases where the AnimationPlayer is affected by signal callbacks from animations. I think this fix looks good for the animation_finished signal -> advance() case.
Note: TYPE_METHOD tracks are called in AnimationMixer::_blend_process (unless deferred mode is being used), and _blend_process happens before the moved line, so this PR will not solve cases where the user advances the animation player from inside a call method track (unless they enable deferred mode)
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rivie13
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Feb 16, 2026
…me-after-apply Ensure `clear_animation_instances()` after blending frame result
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Discard animation instances at an earlier stage than currently. They become removable after blending.