Fix setter for readonly bone name in the joint array and add null check in IKModifier3D#114240
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akien-mga merged 1 commit intogodotengine:masterfrom Jan 1, 2026
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You can also keep the setter but set no storage flag |
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But those members are read-only so no point to keep them, although I'm keeping the getter because it helps scripts find the currently processed joints. |
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I think we should approve this, but I'm not sure about read only properties. Anyone else have an alternative. |
akien-mga
approved these changes
Jan 1, 2026
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Thanks! |
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This is not a fundamental fix, but I am committing it because I determined there are no side effects.
These properties should not be serialized in the first place. Although I haven't marked them as STORAGE in Usage, they are somehow being serialized to tscn. Therefore, I believe this is fundamentally a serialization bug.
However, these properties are already read-only and only allow access from within the C++ core. So, removing the function calls from the setters resolves the issue.
Additionally, make the joint array API for LimitAngularModifier consistent with other SkeletonModifiers. The indexing was broken, but this fixes it.
Before:
After fix:
FYI, since joint array elements are dynamically generated, changing their paths will not cause compatibility breaks.