OpenXR: Don't create a visibility mask mesh without data#114181
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akien-mga merged 1 commit intogodotengine:masterfrom Dec 21, 2025
Merged
OpenXR: Don't create a visibility mask mesh without data#114181akien-mga merged 1 commit intogodotengine:masterfrom
akien-mga merged 1 commit intogodotengine:masterfrom
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dsnopek
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Dec 19, 2025
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dsnopek
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Thanks! I haven't tested, but the code looks good to me :-)
m4gr3d
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Dec 19, 2025
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Thanks! |
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Cherry-picked for 4.5.2. |
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The OpenXR visibility mask extension will attempt to retrieve a visibility mask from the runtime if this extension is supported.
It is however possible that no such mask is available in which case no data will be returned. We still attempted to create a mesh which lead to console errors.
This can be reproduced with SteamVR using a headset like the Quest 3 using SteamLink.
This PR changes the logic so a mesh is only created once data is received.
Fixes #111376