Update access-kit to 0.18.0#113990
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Repiteo merged 1 commit intogodotengine:masterfrom Dec 15, 2025
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Repiteo
approved these changes
Dec 13, 2025
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Note: last push added update to dynamic lib wrapper, which I forgot to update. |
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Thanks! |
akien-mga
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Dec 15, 2025
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| uses: dsaltares/fetch-gh-release-asset@1.1.2 | ||
| with: | ||
| repo: AccessKit/accesskit-c | ||
| version: tags/0.17.0 | ||
| file: accesskit-c-0.17.0.zip | ||
| target: accesskit-c-0.17.0/accesskit_c.zip | ||
| version: tags/0.18.0 | ||
| file: accesskit-c-0.18.0.zip | ||
| target: accesskit-c-0.18.0/accesskit_c.zip | ||
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| - name: Extract pre-built AccessKit | ||
| run: unzip -o accesskit-c-0.17.0/accesskit_c.zip | ||
| run: unzip -o accesskit-c-0.18.0/accesskit_c.zip |
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Not urgent, but I think we could move the accesskit part to .github/actions/ instead of being in the workflow, and then just have the workflows enable it conditionally with accesskit: true.
That would reduce duplication both for the version number and for the 3 platforms that include it.
CC @Repiteo
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It might be worth integrating it directly to the build system and auto download all dependencies, especially with D3D12 is enabled by default, which is already causing issues with MESA libs for custom builds.
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