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Fix SYNC_ALL bit getting masked out on D3D12.#113893

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akien-mga merged 1 commit intogodotengine:masterfrom
blueskythlikesclouds:d3d12-enhanced-barrier-fix
Dec 12, 2025
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Fix SYNC_ALL bit getting masked out on D3D12.#113893
akien-mga merged 1 commit intogodotengine:masterfrom
blueskythlikesclouds:d3d12-enhanced-barrier-fix

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@blueskythlikesclouds
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This bit corresponds to PIPELINE_STAGE_ALL_COMMANDS_BIT, but it was getting masked out due to none of the accesses specifying it in their sync mask. Fixes debug layer errors when using transfer workers.

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makes sense!

@akien-mga akien-mga changed the title Fix SYNC_ALL bit getting masked out on D3D12. Fix SYNC_ALL bit getting masked out on D3D12. Dec 12, 2025
@akien-mga akien-mga merged commit abcd160 into godotengine:master Dec 12, 2025
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Thanks!

@blueskythlikesclouds blueskythlikesclouds deleted the d3d12-enhanced-barrier-fix branch January 15, 2026 09:14
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