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Fix opening errors from built-in scripts#113773

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akien-mga merged 1 commit intogodotengine:masterfrom
KoBeWi:built_in_error_opener_now_in_godot
Dec 17, 2025
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Fix opening errors from built-in scripts#113773
akien-mga merged 1 commit intogodotengine:masterfrom
KoBeWi:built_in_error_opener_now_in_godot

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@KoBeWi KoBeWi commented Dec 8, 2025

When clicking an error in the Debugger which comes from a built-in script, if the script's scene is not loaded in the editor, the editor will fail to open the script.

@KoBeWi KoBeWi added this to the 4.x milestone Dec 8, 2025
@KoBeWi KoBeWi requested a review from a team as a code owner December 8, 2025 21:24
@akien-mga akien-mga modified the milestones: 4.x, 4.6 Dec 17, 2025
@akien-mga akien-mga merged commit 789bdbd into godotengine:master Dec 17, 2025
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Thanks!

@KoBeWi KoBeWi deleted the built_in_error_opener_now_in_godot branch December 17, 2025 22:18
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