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[iOS] Fix use of godot_path.#113455

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Repiteo merged 1 commit intogodotengine:masterfrom
bruvzg:ios_p
Dec 2, 2025
Merged

[iOS] Fix use of godot_path.#113455
Repiteo merged 1 commit intogodotengine:masterfrom
bruvzg:ios_p

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@bruvzg bruvzg commented Dec 2, 2025

Fixes #113439

It's not used in normal deployment, but it's mentioned in the tutorials for some reason (seem like a convoluted way to do it with zero benefits over reexporting PCK). godot_path is part of a signed bundle, so there are no reasons to restrict it from a security standpoint.

@bruvzg bruvzg added this to the 4.6 milestone Dec 2, 2025
@bruvzg bruvzg requested a review from a team as a code owner December 2, 2025 14:48
@Repiteo Repiteo merged commit ec3f304 into godotengine:master Dec 2, 2025
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Repiteo commented Dec 2, 2025

Thanks!

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Unable to run build on iOS , Godot binary was compiled without support for path overrides.

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