Fix loading old-style translation files#113322
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Repiteo merged 1 commit intogodotengine:masterfrom Dec 3, 2025
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I was a bit surprised because _get_messages() has always stored StringName in the Dictionary to be saved.
However, it turns out that StringName keys were converted to Strings when saving prior to 4.4 (see #70096). So this makes sense.
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@timothyqiu can you approve this? |
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Fixes regression introduced in #108862 .
Versions of Godot prior to current had unoptimized Translation files stored with their messages as Strings, rather than StringNames.

As a result of #108862 's changes, the keys for unoptimized translations fail to load. This fixes it.
cc @timothyqiu