Fix empty 2D skeleton modification keeps printing error messages#113176
Merged
akien-mga merged 1 commit intogodotengine:masterfrom Dec 1, 2025
Merged
Fix empty 2D skeleton modification keeps printing error messages#113176akien-mga merged 1 commit intogodotengine:masterfrom
akien-mga merged 1 commit intogodotengine:masterfrom
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@AThousandShips We probably want to add 2d animation to the animation team as a github repo codeowner. |
lyuma
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Dec 1, 2025
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lyuma
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Looks safe. Only affects editor, and seems reasonable to early-return if a bone is < 0.
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Thanks! |
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Cherry-picked for 4.5.2. |
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Issue Description
When we create an empty skeleton modification, editor will try to call
_draw_editor_gizmo()every idle frame, but forget to consider whetherbone_idxis valid.Solution
Check
bone_idxbefore callingget_bone()can prevent printing error message in every frame.