CI: Build Windows without D3D12 if install fails#113112
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Repiteo merged 1 commit intogodotengine:masterfrom Nov 24, 2025
Merged
CI: Build Windows without D3D12 if install fails#113112Repiteo merged 1 commit intogodotengine:masterfrom
Repiteo merged 1 commit intogodotengine:masterfrom
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akien-mga
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Nov 24, 2025
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Cherry-picked for 4.5.2. |
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Applies the same syntax and implementation details as the above PR, albeit for Direct3D 12 on Windows. Like the PR this is inspired by, this change will require manual verification of the logs to enture it's still being installed and enabled. Preliminary action outputs are operating as expected & the macOS step has worked without a hitch for months now, so this should be safe to integrate as-is