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CI: Build Windows without D3D12 if install fails#113112

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Repiteo merged 1 commit intogodotengine:masterfrom
Repiteo:ci/d3d12-conditional
Nov 24, 2025
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CI: Build Windows without D3D12 if install fails#113112
Repiteo merged 1 commit intogodotengine:masterfrom
Repiteo:ci/d3d12-conditional

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@Repiteo Repiteo commented Nov 24, 2025

Applies the same syntax and implementation details as the above PR, albeit for Direct3D 12 on Windows. Like the PR this is inspired by, this change will require manual verification of the logs to enture it's still being installed and enabled. Preliminary action outputs are operating as expected & the macOS step has worked without a hitch for months now, so this should be safe to integrate as-is

@Repiteo Repiteo added this to the 4.x milestone Nov 24, 2025
@Repiteo Repiteo requested a review from a team as a code owner November 24, 2025 15:42
@Repiteo Repiteo added enhancement platform:windows topic:buildsystem cherrypick:4.4 Considered for cherry-picking into a future 4.4.x release cherrypick:4.5 Considered for cherry-picking into a future 4.5.x release labels Nov 24, 2025
@akien-mga akien-mga modified the milestones: 4.x, 4.6 Nov 24, 2025
@Repiteo Repiteo merged commit c171af7 into godotengine:master Nov 24, 2025
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@Repiteo Repiteo deleted the ci/d3d12-conditional branch November 24, 2025 16:28
@akien-mga akien-mga removed the cherrypick:4.4 Considered for cherry-picking into a future 4.4.x release label Jan 8, 2026
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Cherry-picked for 4.5.2.

@akien-mga akien-mga removed the cherrypick:4.5 Considered for cherry-picking into a future 4.5.x release label Jan 8, 2026
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