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Add dedicated icon for Quick Load#112999

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akien-mga merged 1 commit intogodotengine:masterfrom
Meorge:feat/quick-load-icon
Dec 2, 2025
Merged

Add dedicated icon for Quick Load#112999
akien-mga merged 1 commit intogodotengine:masterfrom
Meorge:feat/quick-load-icon

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@Meorge
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@Meorge Meorge commented Nov 20, 2025

Closes godotengine/godot-proposals#13672 .

This PR adds a variation of the Load icon, named LoadQuick, that can be used to represent the Quick Load functionality, making it visually stand out more from the regular Load menu item.

CleanShot 2025-11-20 at 13 15 46@2x

@Meorge Meorge requested a review from a team November 20, 2025 21:56
@Meorge Meorge requested a review from a team as a code owner November 20, 2025 21:56
@arkology
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😆
image
(I just opened the editor)

@Meorge
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Meorge commented Nov 21, 2025

Whoops lol, just scrolled down and yep that does happen on my end too. Guess that's what you get for not scrolling down in the inspector 😆

I may be able to look more into that tomorrow, as it's quite late now for me. I don't know why the .svg file would be sized differently, since I used the existing Load.svg as a base...

@arkology
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"Original" Load icon is 16x16
chrome_Fcsen2gqfh
chrome_gKHhYNAzIG

(Also I found out that there are godot/scene/theme/icons/load.svg and editor/icons/Load.svg and looks like they are the same...)

@Meorge Meorge force-pushed the feat/quick-load-icon branch from 4244477 to d7a456c Compare November 21, 2025 06:22
@Meorge
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Meorge commented Nov 21, 2025

Apparently Affinity Designer took it upon itself to graciously resize the exported SVG. Anyways, it should be fixed now!

CleanShot 2025-11-20 at 22 21 44@2x

@arkology
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Maybe the lightning is a little lacking in saturation, but otherwise it looks great! 🔥

image

@AThousandShips AThousandShips added this to the 4.x milestone Nov 21, 2025
@LunaCapra
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I find that at small sizes/at a distance the lightning icon looks like a plus sign which confused me at first but I'm not sure how this could be fixed at such a small size

@MarianoGnu
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was this tested in a light theme?

@Meorge
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Meorge commented Nov 21, 2025

Thanks for bringing up light themes! I just tested them and unfortunately there do seem to be some issues with the icon there:

CleanShot 2025-11-21 at 11 03 48@2x CleanShot 2025-11-21 at 11 04 09@2x

I'll have to take a closer look later, but I wonder if Affinity Designer is slightly changing the color values when it exports, such that Godot's color-fixing functions can't identify them, and as a result the tint doesn't change.

The yellow color on the lightning bolt is very difficult to read; if I fix the folder color, but the lightning bolt doesn't get fixed in the process, I might look into other yellow/orange colors used by icons that I could use instead.

Edit: Made some manual adjustments to the SVG file, restarted Godot, and now the icon appears to be working.

CleanShot 2025-11-21 at 11 25 14@2x

@Meorge Meorge force-pushed the feat/quick-load-icon branch from d7a456c to 2251f2f Compare November 22, 2025 17:02
@akien-mga akien-mga modified the milestones: 4.x, 4.6 Dec 2, 2025
@akien-mga akien-mga merged commit 90235fd into godotengine:master Dec 2, 2025
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Thanks!

@Meorge Meorge deleted the feat/quick-load-icon branch December 2, 2025 20:44
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Add an icon to distinguish Quick Load from regular load dialog

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