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[Android editor] Ensure that the Android editor properly passes hybrid data when switching mode#112928

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Repiteo merged 1 commit intogodotengine:masterfrom
m4gr3d:fix_hybrid_data_editor_transfer
Nov 21, 2025
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[Android editor] Ensure that the Android editor properly passes hybrid data when switching mode#112928
Repiteo merged 1 commit intogodotengine:masterfrom
m4gr3d:fix_hybrid_data_editor_transfer

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@m4gr3d m4gr3d commented Nov 18, 2025

This fixes the previous logic which was not passing the hybrid data when transitioning between modes while developing in the Android editor.

Depends on GodotVR/godot_openxr_vendors#394

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Thanks!

The code looks good to me, and I tested this together with GodotVR/godot_openxr_vendors#394 and it worked fine :-)

@m4gr3d m4gr3d force-pushed the fix_hybrid_data_editor_transfer branch 2 times, most recently from d9bef1d to 04d881a Compare November 20, 2025 18:50
@m4gr3d m4gr3d marked this pull request as ready for review November 20, 2025 18:50
@m4gr3d m4gr3d requested a review from a team as a code owner November 20, 2025 18:50
@m4gr3d m4gr3d force-pushed the fix_hybrid_data_editor_transfer branch from 04d881a to 3206e28 Compare November 21, 2025 03:13
@Repiteo Repiteo merged commit 87279f0 into godotengine:master Nov 21, 2025
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Repiteo commented Nov 21, 2025

Thanks!

@m4gr3d m4gr3d deleted the fix_hybrid_data_editor_transfer branch November 24, 2025 15:07
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