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Assign explicit ID to Export As menu#112912

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Repiteo merged 1 commit intogodotengine:masterfrom
KoBeWi:export_as_nobugs
Nov 18, 2025
Merged

Assign explicit ID to Export As menu#112912
Repiteo merged 1 commit intogodotengine:masterfrom
KoBeWi:export_as_nobugs

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@KoBeWi KoBeWi commented Nov 18, 2025

Export As... menu option in scene has no explicit ID, causing the option to take whatever comes after the last option, and duplicating it (as another option was using that implicit ID explicitly). If anything is added before that option, it will be shifted into a different ID and malfunction (as seen in #112894).

This PR assigns an explicit ID. While it does fix the said issue, it does not replace the other PR. The newly added option had actually inconsistent name/position.

@KoBeWi KoBeWi added this to the 4.6 milestone Nov 18, 2025
@KoBeWi KoBeWi requested a review from a team November 18, 2025 11:52
@Repiteo Repiteo merged commit 8cb98cc into godotengine:master Nov 18, 2025
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Repiteo commented Nov 18, 2025

Thanks!

@KoBeWi KoBeWi deleted the export_as_nobugs branch November 18, 2025 14:30
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