Prevent the main locale from being set to an empty string#112899
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Repiteo merged 1 commit intogodotengine:masterfrom Nov 18, 2025
Merged
Prevent the main locale from being set to an empty string#112899Repiteo merged 1 commit intogodotengine:masterfrom
Repiteo merged 1 commit intogodotengine:masterfrom
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akien-mga
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Nov 18, 2025
Mickeon
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Nov 18, 2025
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It's assumed that
TranslationServer.get_locale()always returns a non-empty string. But there is currently nothing to prevent it from being set to an empty string.Note: Technically, being non-empty is not enough for a string to be a valid locale. However, this appears to be the only requirement for locales in the current codebase.
Another reason for this change was that Akien encountered a case where
interface/editor/editor_languagesomehow carries an empty string, which caused an error spam when importing a 3D model. This issue cannot be reproduced consistently, but we should at least turn the error spam into only one error on startup.