Fix shader baker freezing if there are errors in the shader compilation process.#112803
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Repiteo merged 1 commit intogodotengine:masterfrom Nov 19, 2025
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DarioSamo
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Nov 17, 2025
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DarioSamo
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Fix makes sense to me. The alternative here would be to move the code to a separate function to preserve the "Godot" style of early return error handling, but I think this is perfectly fine.
Thanks for finding the issue!
…on process. `tasks_processed` was not incrementing previously, so the packing was never considered "done".
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akien-mga
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Nov 19, 2025
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Thanks! |
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Had the same problem on 4.5.1 #112560 forward+ |
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The original but was also present in 4.5 so that's probably the same issue, will be cherry picked to 4.5.x |
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Cherry-picked for 4.5.2. |
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Previously, if there was an error compiling the shader, tasks_processed was incrementing, so the packing was never considered "done".
Fix #112794