Fix TileMapLayer transformations for Node2D scene tiles#112790
Merged
Repiteo merged 1 commit intogodotengine:masterfrom Nov 18, 2025
Merged
Fix TileMapLayer transformations for Node2D scene tiles#112790Repiteo merged 1 commit intogodotengine:masterfrom
TileMapLayer transformations for Node2D scene tiles#112790Repiteo merged 1 commit intogodotengine:masterfrom
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groud
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Nov 15, 2025
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Ah damned, I approved the other PR a bit fast.
That's a good fix, thanks!
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Noticed #108010 got merged, but it's completely broken as #108010 (comment) was never addressed, the scale is still being added. 🙃
While at it I've changed it to:
Note that currently placing a scene tile with non-default transform flags will throw an error, as tranforms flags are not ignored from the id here:
godot/scene/resources/2d/tile_set.cpp
Lines 5852 to 5855 in ef34c3d
But seems it needs to be handled properly in few other places as well. Leaving it for another PR, should be probably resolved at once with #112175.