[D3D12] Fall back to HWND if DComp init failed.#112497
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Repiteo merged 1 commit intogodotengine:masterfrom Nov 7, 2025
Merged
[D3D12] Fall back to HWND if DComp init failed.#112497Repiteo merged 1 commit intogodotengine:masterfrom
Repiteo merged 1 commit intogodotengine:masterfrom
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blueskythlikesclouds
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Nov 7, 2025
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I was going to mention that WS_EX_NOREDIRECTIONBITMAP should be removed when this fails, but it's practically impossible for this function to fail on Windows, and Wine doesn't seem to care about the flag in any capacity, so it should be fine.
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Follow up to #112344 which accidentally fixed D3D12 renderer on Wine (for apps w/o transparency).
Adds fallback in case
CreateSwapChainForCompositionis not supported, to ensure apps with enabled transparency will run on Wine as well.See https://chat.godotengine.org/channel/platforms?msg=mdudSWFLtEYZe9Swg