Fix glow visual compatibility regression#112471
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Repiteo merged 1 commit intogodotengine:masterfrom Nov 10, 2025
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clayjohn
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You need to change the default value everywhere, not just in Environment.h
Is one place:
You should look at the original PR to find the other places where it needs to be changed.
After that, you need to run doctool to update the documentation. How to do that is described here: https://contributing.godotengine.org/en/latest/documentation/class_reference.html#updating-class-reference-when-working-on-the-engine
Reverts the default value of Environment.glow_hdr_threshold from 0.0 back to 1.0 to restore the expected glow appearance in existing projects. The default was inadvertently changed from 1.0 to 0.0 in PR godotengine#110077, which caused glow effects to render dramatically different across all rendering methods (Forward+, Mobile, and GL Compatibility). This broke backward compatibility with existing projects like the Kenney 3D Platformer starter kit. Changed files: - scene/resources/environment.h - servers/rendering/storage/environment_storage.h - drivers/gles3/effects/glow.h - drivers/gles3/rasterizer_scene_gles3.cpp - doc/classes/Environment.xml Setting the value back to 1.0 aligns with documented recommendations and restores visual consistency. Fixes godotengine#112469
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clayjohn
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Looks fine to me. Thanks for making the requested changes!
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Reverts the default value of Environment.glow_hdr_threshold from 0.0 back to 1.0 to restore the expected glow appearance in existing projects.
The default was inadvertently changed from 1.0 to 0.0 in PR #110077, which caused glow effects to render dramatically different across all rendering methods (Forward+, Mobile, and GL Compatibility). This broke backward compatibility with existing projects like the Kenney 3D Platformer starter kit.
Setting the value back to 1.0 aligns with documented recommendations and restores visual consistency.
Fixes #112469