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2D: Fix incorrect 2D rendering#112131

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Repiteo merged 1 commit intogodotengine:masterfrom
stuartcarnie:fix_2d_ui
Oct 29, 2025
Merged

2D: Fix incorrect 2D rendering#112131
Repiteo merged 1 commit intogodotengine:masterfrom
stuartcarnie:fix_2d_ui

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@stuartcarnie
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@stuartcarnie stuartcarnie commented Oct 28, 2025

Summary

The template instance was modifying the texture parameters and those were carrying forward to other types. I was able to reproduce the issue and confirm it matched the expected output from #112121

Regression from #111183

Closes #112121

@stuartcarnie stuartcarnie requested a review from a team as a code owner October 28, 2025 19:22
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Will give this a test tomorrow!

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@Calinou Calinou left a comment

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Tested locally on Linux + GCC + NVIDIA, it works as expected. Code looks good to me.

(I could reproduce the original issue on master with the same compiler configuration.)

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Didn't test the mingw build but can confirm it fixes the Label, thank you for a quick fix!

@Repiteo Repiteo merged commit 84e713c into godotengine:master Oct 29, 2025
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Repiteo commented Oct 29, 2025

Thanks!

@stuartcarnie stuartcarnie deleted the fix_2d_ui branch November 12, 2025 04:14
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Regression with rendering UI

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