Round values after renormalization when generating mipmaps.#111841
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Repiteo merged 1 commit intogodotengine:masterfrom Oct 20, 2025
Merged
Round values after renormalization when generating mipmaps.#111841Repiteo merged 1 commit intogodotengine:masterfrom
Repiteo merged 1 commit intogodotengine:masterfrom
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BlueCube3310
approved these changes
Oct 20, 2025
clayjohn
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Oct 20, 2025
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Cherry-picked for 4.5.2. |
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This prevents flat regions of normal maps from progressively getting darker, and causing the normal to distort by distance as a result.
For example, when the pixel value is [128, 128, 255], the renormalization makes it [127.999~, 127.999~, 254.999~], which gets floored to [127, 127, 254]. When that also gets normalized, the X and Y become 126.996~, and it progressively gets smaller with each mip level, which causes distortion. Rounding fixes this.
Test scene is from here.