Apply luminance multiplier in copy_cubemap_to_panorama#111577
Merged
Repiteo merged 1 commit intogodotengine:masterfrom Oct 14, 2025
Merged
Apply luminance multiplier in copy_cubemap_to_panorama#111577Repiteo merged 1 commit intogodotengine:masterfrom
copy_cubemap_to_panorama#111577Repiteo merged 1 commit intogodotengine:masterfrom
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Can you show the result? |
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@jcostello The mrp is from #94401, all screenshots are taken in mobile, the only difference is which renderer baked the lightmaps. |
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clayjohn
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Oct 14, 2025
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Thanks! |
copy_cubemap_to_panorama
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Cherry-picked for 4.5.2. |
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As predicted in the linked issue, it seems that the luminance multiplier needs to be factored in.
The luminance multiplier only affects the panorama copy mode in the shader currently, but I can make it usable for all the modes if need be.
Fixes #94401