Remove compositor.h include from world_3d.h.#111402
Merged
Repiteo merged 1 commit intogodotengine:masterfrom Oct 8, 2025
Merged
Remove compositor.h include from world_3d.h.#111402Repiteo merged 1 commit intogodotengine:masterfrom
compositor.h include from world_3d.h.#111402Repiteo merged 1 commit intogodotengine:masterfrom
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I've profiled a random compile unit (
audio_stream_editor_plugin.json). As aNode3Dinheritor (which is somewhat common), it includes an include path toworld_3d.h. I initially tried to remove theworld_3d.hinclude, but it turns out, mostNode3Dmake active use of it.world_3d.h's build cost is mostly caused bycompositor.h, which can be more easily removed. It accounts for 10% of total build time in this compile unit, throughrender_data.h>render_scene_data.h>script_language.h>doc_data.h.